Educational computer games
Description
Some broadly available commercial games may be relevant. However, the software described here is designed to meet educational criteria and often the specific needs of people who have varying degrees and types of neurological disability.
Information is displayed to the user on the screen via text and/or graphics. Audible information is presented through a loudspeaker or headphones. Audible information can include sound effects and digitised speech. The user’s input can be via mouse, joystick, keyboard or any of a variety of adapted input devices.
A game can be designed to improve skills in specific educational areas such as literacy and numeracy. Other skills also may be targeted. These include motor coordination, cognitive skills such as reasoning and problem solving and memory development. It is important that programs are chosen so that they are both educationally and age appropriate. A wide range of suitable products is available.
Advantages
Well-designed games can be a valuable aid to skill development. Computer games can significantly improve concentration span. Some games can aid in development of skills which can be generalised to other computer-based tasks and to life skills. They can be a valuable means of teaching cause-and-effect. Games can also help to reduce frustration. Success can be a valuable means of improving confidence and self-esteem.
Disadvantages
Poorly selected games can be counterproductive. On one hand, a game which is not sufficiently demanding will not achieve desirable educational outcomes and may even add to the student’s frustration. On the other, a game which is too demanding will also fail to meet educational requirements and runs the risk of adding to a student’s frustration.